Studios, engines, and platform teams
For game developers & engines
Power competitive systems without building the entire data layer.
StatForge provides a verified match data layer for games that support competitive play, tournaments, or ranked systems.
Instead of building detection, source matching, and dispute handling in-house, you integrate a system that already solves it.
The problem most games run into
As soon as a game supports competitive play, new problems appear:
- Match results don't always agree across systems
- Stats arrive late, incomplete, or inconsistent
- Players dispute outcomes
- Tournament platforms build their own "truth"
- Multiple tools disagree on what actually happened
This creates fragmentation:
- Different leaderboards
- Conflicting match histories
- Reduced trust in competitive systems
What StatForge provides
StatForge acts as a single source of truth for match outcomes.
- Matches are detected and grouped from live activity and reports
- Multiple inputs are aligned into one verified result
- Disputes and inconsistencies are resolved through review
- Final outcomes are published as authoritative records
Every system built on top reads the same result.
Why this matters for your game
Instead of every platform solving this differently, you get:
- Consistent competitive data across your ecosystem
- Reduced disputes and support overhead
- Stable match IDs across integrations
- A clear definition of "official" results
Your game's competitive layer becomes:
- Easier to integrate with
- Easier to trust
- Easier to scale
What you don't have to build
StatForge replaces entire categories of work:
- Keeping stats consistent across sources
- Match detection from incomplete data
- Dispute workflows and review systems
- Maintaining consistent IDs across tools
- Aligning tournament platforms and partner apps
Your team focuses on gameplay. StatForge handles the competitive data layer.
How integration works
StatForge sits between your game data and external systems.
- Your game produces live match activity and stats
- StatForge reviews conflicts and publishes one verified outcome
- APIs and webhooks expose that outcome everywhere you integrate
- Apps, overlays, and platforms read the same standings and history
This creates a consistent ecosystem without tight coupling between systems.
Designed for multi-platform ecosystems
StatForge works across:
- Tournament platforms
- Ranked systems
- Third-party apps and trackers
- Bots and automation systems
All reading from the same contract.
Control and consistency
StatForge does not expose raw, conflicting inputs as final results.
- Final outcomes are verified and published centrally
- Integrations consume the same records
- Submission flows (where enabled) provide input, not control
This ensures:
- Consistency across platforms
- Stability over time
- Trust in competitive outcomes
When to use StatForge
StatForge is a fit if your game:
- Supports competitive or ranked play
- Integrates with tournaments or third-party platforms
- Needs consistent match history across systems
- Wants to reduce disputes and inconsistencies
What this enables
- Unified competitive ecosystems
- Reliable third-party integrations
- Consistent player experience across tools
- Scalable tournament and ranking systems
Start a conversation
StatForge is built to integrate with games, platforms, and ecosystems at scale. If you are exploring competitive infrastructure or partnerships, get started and we can discuss integration options from your workspace.